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textmode.js / layering / TextmodeLayer

Class: TextmodeLayer

A single layer within a multi-layered textmode rendering context.

Layers are composited together using various blend modes to create complex visual effects. Each layer can be independently manipulated in terms of visibility, opacity, blendMode, offset, rotation, TextmodeGrid, and TextmodeFont.

You can draw on each layer by providing a draw callback function, like you would with the base layer's Textmodifier.draw method.

Plugins can extend TextmodeLayer with additional methods using the plugin API's extendLayer function. For example, the textmode-synth plugin adds a .synth() method for hydra-like procedural generation.

Implements

  • ITextmodeLayer

Accessors

asciiFramebuffer

Get Signature

ts
get asciiFramebuffer(): 
  | undefined
  | TextmodeFramebuffer;

Get the framebuffer containing the rendered textmode output for this layer.

Returns

| undefined | TextmodeFramebuffer

Implementation of

ts
ITextmodeLayer.asciiFramebuffer

drawFramebuffer

Get Signature

ts
get drawFramebuffer(): 
  | undefined
  | TextmodeFramebuffer;

Returns the draw framebuffer for this layer. If the layer is not yet initialized, returns undefined.

Returns

| undefined | TextmodeFramebuffer

Implementation of

ts
ITextmodeLayer.drawFramebuffer

font

Get Signature

ts
get font(): TextmodeFont;

The font used by this layer.

Example
javascript
const t = textmode.create({ width: window.innerWidth, height: window.innerHeight });
const layer = t.layers.add({ fontSize: 32, blendMode: 'additive' });

t.draw(() => {
  t.background(0);
  t.char('#');
  t.charColor(255, 100, 150);
  t.rect(t.grid.cols, t.grid.rows);
});

layer.draw(() => {
  t.clear();

  // Access the font object from the layer
  const font = layer.font;
  const chars = font.characters;

  // Display the first 64 characters of the font in a spiral
  const count = Math.min(chars.length, 64);
  const time = t.frameCount * 0.05;

  for(let i=0; i<count; i++) {
     const angle = i * 0.5 + time;
     const radius = i * 0.6 + 2;

     const x = Math.cos(angle) * radius;
     const y = Math.sin(angle) * radius * 0.5;

     t.push();
     t.translate(Math.round(x), Math.round(y));
     t.char(chars[i].character);
     // Color based on character index
     t.charColor(100 + i*2, 200 - i, 150 + i);
     t.point();
     t.pop();
  }

  // Display font info
  const info = `FONT SIZE: ${font.fontSize}`;
  t.charColor(255);
  for(let i=0; i<info.length; i++) {
     t.push();
     t.translate(i - info.length/2, -10);
     t.char(info[i]);
     t.point();
     t.pop();
  }
});

t.windowResized(() => {
  t.resizeCanvas(window.innerWidth, window.innerHeight);
});
Returns

TextmodeFont

Implementation of

ts
ITextmodeLayer.font

grid

Get Signature

ts
get grid(): undefined | TextmodeGrid;

Get the grid associated with this layer.

Example
javascript
const t = textmode.create({ width: window.innerWidth, height: window.innerHeight, fontSize: 32 });
const rainLayer = t.layers.add({ fontSize: 16, blendMode: 'screen' });

t.draw(() => {
  // Base Layer: The "Construct" (Low Res, Abstract)
  t.background(0);
  const time = t.frameCount * 0.02;

  // Rotating abstract structure
  const points = [[-1,-1], [1,-1], [1,1], [-1,1]];
  points.forEach(([px, py]) => {
     const rotX = px * Math.cos(time) - py * Math.sin(time);
     const rotY = px * Math.sin(time) + py * Math.cos(time);
     t.push();
     t.translate(rotX * 6, rotY * 6);
     t.char('■');
     t.charColor(40);
     t.point();
     t.pop();
  });
});

rainLayer.draw(() => {
  t.clear();
  const g = rainLayer.grid; // Access layer-specific grid

  // Digital Rain Effect on the high-res layer grid
  // We loop using the layer's grid dimensions (g.cols), not the global t.grid
  for (let x = -g.cols/2; x < g.cols/2; x+=2) {
     // Deterministic randomness for rain columns
     const speed = 0.5 + Math.abs(Math.sin(x * 132.1)) * 0.5;
     const offset = Math.abs(Math.cos(x * 54.3)) * g.rows;
     const y = Math.floor(((t.frameCount * speed + offset) % g.rows) - g.rows/2);

     t.push();
     t.translate(x, y);

     // Head of the drop
     t.char(String.fromCharCode(0x30A0 + Math.random() * 96));
     t.charColor(150, 255, 200);
     t.point();

     // Trail
     for(let j=1; j<5; j++) {
        t.translate(0, -1);
        t.charColor(0, 255 - j*50, 100 - j*20);
        t.char(j % 2 ? ':' : '.');
        t.point();
     }
     t.pop();
  }
});

t.windowResized(() => {
  t.resizeCanvas(window.innerWidth, window.innerHeight);
});
Returns

undefined | TextmodeGrid

Implementation of

ts
ITextmodeLayer.grid

height

Get Signature

ts
get height(): number;

Returns the height of the final ASCII framebuffer in pixels. If the layer is not yet initialized, returns 0.

Example
javascript
const t = textmode.create({ width: window.innerWidth, height: window.innerHeight });
const waveLayer = t.layers.add({ blendMode: 'lighten' });

t.draw(() => {
  t.background(0);
  // Background Grid Dots
  t.charColor(30);
  t.char('|');
  for (let x = -t.grid.cols/2; x < t.grid.cols/2; x+=4) {
      for (let y = -t.grid.rows/2; y < t.grid.rows/2; y+=4) {
          t.push();
          t.translate(x, y);
          t.point();
          t.pop();
      }
  }
});

waveLayer.draw(() => {
  t.clear();
  const h = waveLayer.height; // Property being demonstrated

  // Draw an oscilloscope waveform scaled to the layer height
  const time = t.frameCount * 0.1;
  const amplitude = (h / t.grid.cellHeight) * 0.4; // Use 40% of layer height

  for (let x = -t.grid.cols/2; x < t.grid.cols/2; x++) {
      // Combine multiple sine waves for a rich signal
      const yNorm = Math.sin(x * 0.1 + time) * 0.5 + Math.sin(x * 0.3 - time * 2) * 0.25;
      const y = Math.round(yNorm * amplitude);

      // Color based on height (heat map)
      const intensity = Math.abs(yNorm);
      t.push();
      t.translate(x, y);
      t.char('-'); // Waveform line
      t.charColor(255 * intensity, 100, 255 * (1-intensity));
      t.point();

      // Echo/Shadow effect
      if (x % 2 === 0) {
          t.translate(0, -Math.sign(y));
          t.char('.');
          t.charColor(100, 100, 100);
          t.point();
      }
      t.pop();
  }

  // Display Height Value in top-left
  const label = `MAX_AMP: ${h}px`;
  t.charColor(255);
  for(let i=0; i<label.length; i++) {
     t.push();
     t.translate(i - t.grid.cols/2 + 2, -t.grid.rows/2 + 1);
     t.char(label[i]);
     t.point();
     t.pop();
  }
});

t.windowResized(() => {
  t.resizeCanvas(window.innerWidth, window.innerHeight);
});
Returns

number

Implementation of

ts
ITextmodeLayer.height

texture

Get Signature

ts
get texture(): undefined | WebGLTexture;

Returns the WebGL texture of the final ASCII framebuffer. If the layer is not yet initialized, returns undefined.

Returns

undefined | WebGLTexture

Implementation of

ts
ITextmodeLayer.texture

width

Get Signature

ts
get width(): number;

Returns the width of the final ASCII framebuffer in pixels. If the layer is not yet initialized, returns 0.

Returns

number

Implementation of

ts
ITextmodeLayer.width

Methods

blendMode()

ts
blendMode(mode?): 
  | void
  | TextmodeLayerBlendMode;

Set or get the layer's blend mode for compositing with layers below.

Parameters

ParameterTypeDescription
mode?TextmodeLayerBlendModeThe blend mode to set.

Returns

| void | TextmodeLayerBlendMode

The current blend mode if no parameter is provided.

Available blend modes:

  • 'normal' - Standard alpha compositing
  • 'additive' - Adds colors together (great for glow/energy effects)
  • 'multiply' - Darkens by multiplying colors
  • 'screen' - Lightens; inverse of multiply
  • 'subtract' - Subtracts layer from base
  • 'darken' - Takes minimum of each channel
  • 'lighten' - Takes maximum of each channel
  • 'overlay' - Combines multiply/screen for contrast
  • 'softLight' - Subtle contrast enhancement
  • 'hardLight' - Intense overlay effect
  • 'colorDodge' - Brightens base by blend color
  • 'colorBurn' - Darkens base by blend color
  • 'difference' - Absolute difference; creates inverted effects
  • 'exclusion' - Softer difference effect

Example

javascript
const t = textmode.create();

// Create 5 layers with different blend modes
const blendModes = ['additive', 'screen', 'overlay', 'difference', 'multiply'];
const colors = [[255, 80, 150], [80, 180, 255], [255, 200, 80], [150, 255, 120], [200, 120, 255]];
const layers = blendModes.map(mode => t.layers.add({ blendMode: mode, opacity: 0.85 }));

t.draw(() => {
    const time = t.frameCount * 0.2;
    t.background(12, 8, 20, 255);

    layers.forEach((layer, i) => {
        layer.draw(() => {
            t.charColor(...colors[i], 255);

            // Draw spiral of characters
            for (let j = 0; j < 30; j++) {
                const angle = j * 0.2 + time * (i % 2 ? 1 : -1);
                const radius = 3 + j * 0.4 + Math.sin(time + j) * 2;
                const x = Math.cos(angle) * radius;
                const y = Math.sin(angle) * radius * 0.6;

                t.char('#*+=-.'[j % 6]);
                t.translate(Math.round(x), Math.round(y));
                t.rect(1, 1);
            }
        });

        // Offset each layer
        layer.offset(Math.sin(time * 0.6 + i) * 6, Math.cos(time * 0.3 + i) * 4);
    });
});

Implementation of

ts
ITextmodeLayer.blendMode

deletePluginState()

ts
deletePluginState(pluginName): boolean;

Delete plugin-specific state from this layer.

Parameters

ParameterTypeDescription
pluginNamestringUnique identifier for the plugin.

Returns

boolean

Example

javascript
const t = textmode.create({ width: window.innerWidth, height: window.innerHeight });
const layer = t.layers.add();

t.mousePressed(() => {
  // Reset the 'boom' state when mouse is clicked
  if (layer.hasPluginState('boom')) {
    layer.deletePluginState('boom');
  }
});

layer.draw(() => {
  t.clear();

  if (!layer.hasPluginState('boom')) {
    layer.setPluginState('boom', { frame: 0 });
  }

  const state = layer.getPluginState('boom');
  if (state) {
    state.frame++;
    const radius = state.frame;
    if (radius > 10) return; // Explosion finished

    // Draw explosion ring
    for(let i=0; i<12; i++) {
      const angle = (i / 12) * Math.PI * 2;
      const x = Math.cos(angle) * radius;
      const y = Math.sin(angle) * radius * 0.5;

      t.push();
      t.translate(Math.round(x), Math.round(y));
      t.char('*');
      t.charColor(255, 100 + radius * 10, 0);
      t.point();
      t.pop();
    }
  }
});

t.draw(() => {
  t.background(0);
});

t.windowResized(() => {
  t.resizeCanvas(window.innerWidth, window.innerHeight);
});

Implementation of

ts
ITextmodeLayer.deletePluginState

draw()

ts
draw(callback): void;

Define this layer's draw callback. The callback is executed each frame and should contain all drawing commands for this layer.

Inside the callback, use t (your Textmodifier instance) to access drawing methods like char(), charColor(), translate(), and rect().

Parameters

ParameterTypeDescription
callback() => voidThe function to call when drawing this layer.

Returns

void

Example

javascript
const t = textmode.create();

// Create layers with different blend modes
const glowLayer = t.layers.add({ blendMode: 'additive', opacity: 0.7 });
const particleLayer = t.layers.add({ blendMode: 'screen', opacity: 0.5 });

// Base layer: animated background with subtle wave pattern
t.draw(() => {
  const time = t.frameCount * 0.02;
  t.background(8, 12, 24);

  // Draw undulating grid pattern
  for (let y = -t.grid.rows / 2; y < t.grid.rows / 2; y++) {
    for (let x = -t.grid.cols / 2; x < t.grid.cols / 2; x++) {
      const wave = Math.sin(x * 0.3 + time) * Math.cos(y * 0.3 + time * 0.7);
      const brightness = 20 + wave * 15;

      t.push();
      t.charColor(brightness, brightness + 5, brightness + 15);
      t.char(wave > 0.3 ? '+' : wave > -0.3 ? '·' : '.');
      t.translate(x, y);
      t.point();
      t.pop();
    }
  }
});

// Glow layer: pulsing orbital ring
glowLayer.draw(() => {
  t.clear();
  const time = t.frameCount * 0.03;
  const ringCount = 24;

  for (let i = 0; i < ringCount; i++) {
    const angle = (i / ringCount) * Math.PI * 2 + time;
    const pulse = Math.sin(time * 2 + i * 0.5) * 0.5 + 0.5;
    const radius = 8 + Math.sin(time * 1.5) * 2;

    t.push();
    t.charColor(255, 180 + pulse * 75, 80 + pulse * 100);
    t.char('#*+=-'[i % 5]);
    t.translate(Math.round(Math.cos(angle) * radius), Math.round(Math.sin(angle) * radius * 0.6));
    t.point();
    t.pop();
  }
});

// Particle layer: floating sparkles
particleLayer.draw(() => {
  t.clear();
  const time = t.frameCount * 0.015;

  for (let i = 0; i < 12; i++) {
    const seed = i * 137.5; // Golden angle for distribution
    const x = Math.sin(seed + time) * (6 + i * 0.8);
    const y = Math.cos(seed * 1.3 + time * 0.8) * (4 + i * 0.5);
    const flicker = Math.sin(time * 4 + i) * 0.5 + 0.5;

    t.push();
    t.charColor(200 + flicker * 55, 220, 255);
    t.char('*');
    t.translate(Math.round(x), Math.round(y));
    t.point();
    t.pop();
  }
});

Implementation of

ts
ITextmodeLayer.draw

filter()

Call Signature

ts
filter<T>(name, params?): void;

Apply a post-processing filter to this layer's rendered output.

Filters are applied after ASCII conversion in the order they are called. Call this method within your layer's draw callback to apply effects.

Built-in filters:

  • 'invert' - Inverts all colors
  • 'grayscale' - Converts to grayscale (param: amount 0-1, default 1)
  • 'sepia' - Applies sepia tone (param: amount 0-1, default 1)
  • 'threshold' - Black/white threshold (param: threshold 0-1, default 0.5)
Type Parameters
Type Parameter
T extends BuiltInFilterName
Parameters
ParameterTypeDescription
nameTThe name of the filter to apply (built-in or custom registered filter)
params?BuiltInFilterParams[T]Optional parameters for the filter
Returns

void

Example
javascript
const t = textmode.create();

// Create a layer with filters applied
const effectLayer = t.layers.add({ blendMode: 'normal', opacity: 1.0 });

t.draw(() => {
  // Base layer: draw a simple pattern
  t.background(20, 20, 40);
  t.charColor(255, 200, 100);
  t.char('#');
  t.rect(t.grid.cols, t.grid.rows);
});

effectLayer.draw(() => {
  t.clear();
  t.charColor(100, 150, 255);
  t.char('*');
  t.rect(10, 10);

  // Apply filters in sequence
  if (t.frameCount % 120 < 60) {
    effectLayer.filter('invert');
  }
  effectLayer.filter('grayscale', Math.sin(t.frameCount * 0.05) * 0.5 + 0.5);
});
Implementation of
ts
ITextmodeLayer.filter

Call Signature

ts
filter<TParams>(name, params?): void;

Apply a custom filter registered via t.layers.filters.register().

Type Parameters
Type ParameterDefault type
TParamsunknown
Parameters
ParameterTypeDescription
namestringThe name of the custom filter
params?TParamsOptional parameters for the custom filter
Returns

void

Implementation of
ts
ITextmodeLayer.filter

fontSize()

ts
fontSize(size?): number | void;

Get or set the font size for this layer.

Changing the font size will re-initialize the layer's grid based on the new character dimensions.

Parameters

ParameterTypeDescription
size?numberThe font size to set.

Returns

number | void

The current font size if called without arguments.

Example

javascript
const t = textmode.create({ width: 800, height: 600, fontSize: 16 });

// Add a high-resolution layer (small font) for details
const detailLayer = t.layers.add({ fontSize: 8 });

t.draw(() => {
  t.background(0);
  t.charColor(100);
  t.char('X');
  t.rect(10, 10);
});

detailLayer.draw(() => {
  // Render fine details on the high-res layer
  t.clear();
  t.charColor(255, 200, 100);
  t.char('.');
  const time = t.frameCount * 0.05;
  for(let i=0; i<50; i++) {
     t.push();
     t.translate(Math.cos(time+i)*30, Math.sin(time+i)*20);
     t.point();
     t.pop();
  }
});

Implementation of

ts
ITextmodeLayer.fontSize

getPluginState()

ts
getPluginState<T>(pluginName): undefined | T;

Retrieve plugin-specific state stored on this layer.

Type Parameters

Type Parameter
T

Parameters

ParameterTypeDescription
pluginNamestringUnique identifier for the plugin.

Returns

undefined | T

The stored state object, or undefined if not set.

Example

javascript
const t = textmode.create({ width: window.innerWidth, height: window.innerHeight });
const layer = t.layers.add();

// Initialize a shared state object on the layer
layer.setPluginState('anim', { angle: 0, speed: 0.05 });

layer.draw(() => {
  t.clear();

  // Retrieve the typed state
  const state = layer.getPluginState('anim');

  if (state) {
    state.angle += state.speed;

    const r = 8;
    const x = Math.cos(state.angle) * r;
    const y = Math.sin(state.angle) * r;

    t.push();
    t.translate(Math.round(x), Math.round(y));
    t.char('O');
    t.charColor(255, 200, 0);
    t.point();
    t.pop();
  }
});

t.draw(() => {
  t.background(0);
});

t.windowResized(() => {
  t.resizeCanvas(window.innerWidth, window.innerHeight);
});

Implementation of

ts
ITextmodeLayer.getPluginState

hasPluginState()

ts
hasPluginState(pluginName): boolean;

Check if plugin-specific state exists on this layer.

Parameters

ParameterTypeDescription
pluginNamestringUnique identifier for the plugin.

Returns

boolean

True if state exists, false otherwise.

Implementation of

ts
ITextmodeLayer.hasPluginState

hide()

ts
hide(): void;

Hide this layer from rendering.

Returns

void

Example

js
const t = textmode.create();
const layer = t.layers.add();

// Hide the layer when mouse is pressed
t.mousePressed(() => {
  layer.hide();
});

Implementation of

ts
ITextmodeLayer.hide

loadFont()

ts
loadFont(fontSource): Promise<TextmodeFont>;

Load a font into this layer from a URL/path or reuse an existing TextmodeFont instance. Creates a new font instance for this layer and loads the font data when a string source is provided.

Parameters

ParameterTypeDescription
fontSourcestring | TextmodeFontThe URL or path to the font file.

Returns

Promise<TextmodeFont>

The loaded TextmodeFont instance.

Example

js
const layer = t.layers.add();

t.setup(async () => {
  // Load a custom font for this layer
  await layer.loadFont('./fonts/custom.ttf');
});

Implementation of

ts
ITextmodeLayer.loadFont

offset()

ts
offset(x?, y?): 
  | void
  | {
  x: number;
  y: number;
};

Set or get the layer's offset in pixels.

Parameters

ParameterTypeDefault valueDescription
x?numberundefinedThe x offset in pixels.
y?number0The y offset in pixels.

Returns

| void | { x: number; y: number; }

The current offset if no parameters are provided.

Example

javascript
const t = textmode.create();

const LAYER_COUNT = 32;
const LABEL = 'textmode.js';

// Create trailing layers
const layers = Array.from({ length: LAYER_COUNT }, () =>
  t.layers.add({ blendMode: 'normal', opacity: 1.0 })
);

// Snake segments for smooth trailing effect
const segments = Array.from({ length: LAYER_COUNT + 1 }, () => ({ x: 0, y: 0 }));

// Helper to draw text label centered
const drawLabel = (color) => {
  t.charColor(...color);
  t.cellColor(0, 0, 0, 0);
  [...LABEL].forEach((char, i) => {
    t.push();
    t.char(char);
    t.translate(i - Math.floor(LABEL.length / 2), 0);
    t.rect(1, 1);
    t.pop();
  });
};

// Set up layer draw callbacks
layers.forEach((layer, index) => {
  layer.draw(() => {
    t.background(0, 0, 0, 0);
    const brightness = 255 - (index / LAYER_COUNT) * 180;
    drawLabel([brightness, brightness * 0.8, 255]);
  });
});

t.draw(() => {
  t.background(20, 20, 40);
  t.clear();

  // Compute head position (circular motion)
  const time = t.frameCount * 0.06;
  const head = {
    x: Math.cos(time) * 24,
    y: Math.sin(time * 0.7) * 12
  };

  // Update snake segments with elastic follow
  segments[0] = head;
  for (let i = 1; i < segments.length; i++) {
    const prev = segments[i - 1];
    segments[i].x += (prev.x - segments[i].x) * 0.3;
    segments[i].y += (prev.y - segments[i].y) * 0.3;
  }

  // Draw head on base layer
  t.layers.base.offset(Math.round(head.x), Math.round(head.y));
  drawLabel([255, 200, 100]);

  // Offset each trailing layer to its segment position
  layers.forEach((layer, index) => {
    const seg = segments[index + 1];
    layer.offset(Math.round(seg.x), Math.round(seg.y));
  });
});

Implementation of

ts
ITextmodeLayer.offset

opacity()

ts
opacity(opacity?): number | void;

Define or retrieve the layer's opacity.

Parameters

ParameterTypeDescription
opacity?numberThe opacity value to set (between 0 and 1).

Returns

number | void

The current opacity if no parameter is provided.

Example

js
const t = textmode.create();
const fadeLayer = t.layers.add();

t.draw(() => {
  // Fade layer in and out over time
  const opacity = 0.5 + 0.5 * Math.sin(t.frameCount * 0.05);
  fadeLayer.opacity(opacity);
});

Implementation of

ts
ITextmodeLayer.opacity

rotateZ()

ts
rotateZ(z?): number | void;

Set or get the layer's rotation in degrees around its center.

The rotation is applied during compositing around the center of the layer's rectangular bounds. The rotation origin remains at the center even when an offset is applied.

Parameters

ParameterTypeDescription
z?numberThe rotation angle in degrees. Positive values rotate clockwise.

Returns

number | void

The current rotation in degrees if no parameter is provided.

Example

javascript
const t = textmode.create();

const rotatingLayer = t.layers.add({ blendMode: 'difference', opacity: 1.0 });

rotatingLayer.draw(() => {
  t.clear();
  t.charColor(255, 200, 100);
  t.char('#');
  t.rect(10, 5);
});

t.draw(() => {
  t.background(20, 20, 40);

  // Rotate the layer over time
  rotatingLayer.rotateZ(t.frameCount * 2);

  t.charColor(100, 200, 255);
  t.char('-');
  t.rect(t.grid.cols, t.grid.rows);
});

Implementation of

ts
ITextmodeLayer.rotateZ

setPluginState()

ts
setPluginState<T>(pluginName, state): void;

Store plugin-specific state on this layer. Plugins can use this to attach their own data to layer instances.

Type Parameters

Type Parameter
T

Parameters

ParameterTypeDescription
pluginNamestringUnique identifier for the plugin.
stateTThe state object to store.

Returns

void

Example

javascript
const t = textmode.create({ width: window.innerWidth, height: window.innerHeight });

const layers = [];

t.setup(() => {
  // Create layers with independent state
  for(let i=0; i<64; i++) {
    const layer = t.layers.add();

    // Store physics state directly on the layer
    layer.setPluginState('my-physics', {
      x: 0,
      y: 0,
      vx: (Math.random() - 0.5) * 2,
      vy: (Math.random() - 0.5) * 2,
      color: t.color(Math.random()*255, 200, 255)
    });

    layer.draw(() => {
    t.clear();

    // Retrieve state
    const state = layer.getPluginState('my-physics');

    // Update physics
    state.x += state.vx;
    state.y += state.vy;

    // Bounce off edges
    if (Math.abs(state.x) > t.grid.cols/2) state.vx *= -1;
    if (Math.abs(state.y) > t.grid.rows/2) state.vy *= -1;

    t.push();
    t.translate(state.x, state.y);
    t.char('O');
    t.charColor(state.color);
    t.point();
    t.pop();
  });
  }
});

t.draw(() => {
  t.background(0);
});

t.windowResized(() => {
  t.resizeCanvas(window.innerWidth, window.innerHeight);
});

Implementation of

ts
ITextmodeLayer.setPluginState

show()

ts
show(): void;

Show this layer for rendering.

Returns

void

Example

js
const t = textmode.create();
const hiddenLayer = t.layers.add({ visible: false });

// Show the layer after 2 seconds
t.draw(() => {
  if (t.secs > 2) {
    hiddenLayer.show();
  }
});

Implementation of

ts
ITextmodeLayer.show