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Filters and conversions

This page has been split because filters and media conversion are different parts of the rendering model. (・・?)

Filters

Filters are fragment-shader post-processing passes applied to rendered ASCII textures: either an individual layer's ASCII texture or the final composited output.

Media conversion

Media conversion turns images, videos, and live textures into renderable textmode cells inside the grid system.

The old URL is kept for compatibility. New docs should link to the focused pages above.