textmode.js / layering / TextmodeLayer
Class: TextmodeLayer
A single layer within a multi-layered textmode rendering context.
Layers are composited together using various blend modes to create complex visual effects. Each layer can be independently manipulated in terms of visibility, opacity, blendMode, offset, rotation, TextmodeGrid, and TextmodeFont.
You can draw on each layer by providing a draw callback function, like you would with the base layer's Textmodifier.draw method.
Implements
ITextmodeLayer
Accessors
asciiFramebuffer
Get Signature
get asciiFramebuffer():
| undefined
| TextmodeFramebuffer;Get the framebuffer containing the rendered textmode output for this layer.
Returns
| undefined | TextmodeFramebuffer
drawFramebuffer
Get Signature
get drawFramebuffer():
| undefined
| TextmodeFramebuffer;Get the framebuffer used for drawing operations on this layer.
Returns
| undefined | TextmodeFramebuffer
Implementation of
ITextmodeLayer.drawFramebufferfont
Get Signature
get font(): TextmodeFont;The font used by this layer.
Returns
Implementation of
ITextmodeLayer.fontgrid
Get Signature
get grid(): undefined | TextmodeGrid;Get the grid associated with this layer.
Returns
undefined | TextmodeGrid
height
Get Signature
get height(): number;Returns the height of the final ASCII framebuffer in pixels. If the layer is not yet initialized, returns 0.
Returns
number
Implementation of
ITextmodeLayer.heighttexture
Get Signature
get texture(): undefined | WebGLTexture;Get the texture containing the rendered textmode output for this layer.
Returns
undefined | WebGLTexture
Implementation of
ITextmodeLayer.texturewidth
Get Signature
get width(): number;Returns the width of the final ASCII framebuffer in pixels. If the layer is not yet initialized, returns 0.
Returns
number
Implementation of
ITextmodeLayer.widthMethods
blendMode()
blendMode(mode):
| void
| TextmodeLayerBlendMode;Set or get the layer's blend mode for compositing with layers below.
Parameters
| Parameter | Type | Description |
|---|---|---|
mode | TextmodeLayerBlendMode | The blend mode to set. |
Returns
| void | TextmodeLayerBlendMode
The current blend mode if no parameter is provided.
Available blend modes:
'normal'- Standard alpha compositing'additive'- Adds colors together (great for glow/energy effects)'multiply'- Darkens by multiplying colors'screen'- Lightens; inverse of multiply'subtract'- Subtracts layer from base'darken'- Takes minimum of each channel'lighten'- Takes maximum of each channel'overlay'- Combines multiply/screen for contrast'softLight'- Subtle contrast enhancement'hardLight'- Intense overlay effect'colorDodge'- Brightens base by blend color'colorBurn'- Darkens base by blend color'difference'- Absolute difference; creates inverted effects'exclusion'- Softer difference effect
Example
const t = textmode.create();
// Create 5 layers with different blend modes
const blendModes = ['additive', 'screen', 'overlay', 'difference', 'multiply'];
const colors = [[255, 80, 150], [80, 180, 255], [255, 200, 80], [150, 255, 120], [200, 120, 255]];
const layers = blendModes.map(mode => t.layers.add({ blendMode: mode, opacity: 0.85 }));
t.draw(() => {
const time = t.frameCount * 0.2;
t.background(12, 8, 20, 255);
layers.forEach((layer, i) => {
layer.draw(() => {
t.charColor(...colors[i], 255);
// Draw spiral of characters
for (let j = 0; j < 30; j++) {
const angle = j * 0.2 + time * (i % 2 ? 1 : -1);
const radius = 3 + j * 0.4 + Math.sin(time + j) * 2;
const x = Math.cos(angle) * radius;
const y = Math.sin(angle) * radius * 0.6;
t.char('#*+=-.'[j % 6]);
t.translate(Math.round(x), Math.round(y));
t.rect(1, 1);
}
});
// Offset each layer
layer.offset(Math.sin(time * 0.6 + i) * 6, Math.cos(time * 0.3 + i) * 4);
});
});Implementation of
ITextmodeLayer.blendModedraw()
draw(callback): void;Define this layer's draw callback. The callback is executed each frame and should contain all drawing commands for this layer.
Inside the callback, use t (your Textmodifier instance) to access drawing methods like char(), charColor(), translate(), and rect().
Parameters
| Parameter | Type | Description |
|---|---|---|
callback | () => void | The function to call when drawing this layer. |
Returns
void
Example
const t = textmode.create();
// Create layers with different blend modes
const glowLayer = t.layers.add({ blendMode: 'additive', opacity: 0.7 });
const particleLayer = t.layers.add({ blendMode: 'screen', opacity: 0.5 });
// Base layer: animated background with subtle wave pattern
t.draw(() => {
const time = t.frameCount * 0.02;
t.background(8, 12, 24);
// Draw undulating grid pattern
for (let y = -t.grid.rows / 2; y < t.grid.rows / 2; y++) {
for (let x = -t.grid.cols / 2; x < t.grid.cols / 2; x++) {
const wave = Math.sin(x * 0.3 + time) * Math.cos(y * 0.3 + time * 0.7);
const brightness = 20 + wave * 15;
t.push();
t.charColor(brightness, brightness + 5, brightness + 15);
t.char(wave > 0.3 ? '+' : wave > -0.3 ? '·' : '.');
t.translate(x, y);
t.point();
t.pop();
}
}
});
// Glow layer: pulsing orbital ring
glowLayer.draw(() => {
t.clear();
const time = t.frameCount * 0.03;
const ringCount = 24;
for (let i = 0; i < ringCount; i++) {
const angle = (i / ringCount) * Math.PI * 2 + time;
const pulse = Math.sin(time * 2 + i * 0.5) * 0.5 + 0.5;
const radius = 8 + Math.sin(time * 1.5) * 2;
t.push();
t.charColor(255, 180 + pulse * 75, 80 + pulse * 100);
t.char('#*+=-'[i % 5]);
t.translate(Math.round(Math.cos(angle) * radius), Math.round(Math.sin(angle) * radius * 0.6));
t.point();
t.pop();
}
});
// Particle layer: floating sparkles
particleLayer.draw(() => {
t.clear();
const time = t.frameCount * 0.015;
for (let i = 0; i < 12; i++) {
const seed = i * 137.5; // Golden angle for distribution
const x = Math.sin(seed + time) * (6 + i * 0.8);
const y = Math.cos(seed * 1.3 + time * 0.8) * (4 + i * 0.5);
const flicker = Math.sin(time * 4 + i) * 0.5 + 0.5;
t.push();
t.charColor(200 + flicker * 55, 220, 255);
t.char('*');
t.translate(Math.round(x), Math.round(y));
t.point();
t.pop();
}
});Implementation of
ITextmodeLayer.drawfilter()
Call Signature
filter<T>(name, params?): void;Apply a post-processing filter to this layer's rendered output.
Filters are applied after ASCII conversion in the order they are called. Call this method within your layer's draw callback to apply effects.
Built-in filters:
'invert'- Inverts all colors'grayscale'- Converts to grayscale (param: amount 0-1, default 1)'sepia'- Applies sepia tone (param: amount 0-1, default 1)'threshold'- Black/white threshold (param: threshold 0-1, default 0.5)
Type Parameters
| Type Parameter |
|---|
T extends BuiltInFilterName |
Parameters
| Parameter | Type | Description |
|---|---|---|
name | T | The name of the filter to apply (built-in or custom registered filter) |
params? | BuiltInFilterParams[T] | Optional parameters for the filter |
Returns
void
Example
const t = textmode.create();
// Create a layer with filters applied
const effectLayer = t.layers.add({ blendMode: 'normal', opacity: 1.0 });
t.draw(() => {
// Base layer: draw a simple pattern
t.background(20, 20, 40);
t.charColor(255, 200, 100);
t.char('#');
t.rect(t.grid.cols, t.grid.rows);
});
effectLayer.draw(() => {
t.clear();
t.charColor(100, 150, 255);
t.char('*');
t.rect(10, 10);
// Apply filters in sequence
if (t.frameCount % 120 < 60) {
effectLayer.filter('invert');
}
effectLayer.filter('grayscale', Math.sin(t.frameCount * 0.05) * 0.5 + 0.5);
});Implementation of
ITextmodeLayer.filterCall Signature
filter(name, params?): void;Apply a custom filter registered via t.layers.filters.register().
Parameters
| Parameter | Type | Description |
|---|---|---|
name | string | The name of the custom filter |
params? | unknown | Optional parameters for the custom filter |
Returns
void
Implementation of
ITextmodeLayer.filterfontSize()
fontSize(size?): number | void;Get or set the font size for this layer's font.
Parameters
| Parameter | Type |
|---|---|
size? | number |
Returns
number | void
Implementation of
ITextmodeLayer.fontSizehide()
hide(): void;Hide this layer from rendering.
Returns
void
Implementation of
ITextmodeLayer.hideloadFont()
loadFont(fontSource): Promise<TextmodeFont>;Load a font into this layer from a URL/path or reuse an existing TextmodeFont instance. Creates a new font instance for this layer and loads the font data when a string source is provided.
Parameters
| Parameter | Type | Description |
|---|---|---|
fontSource | string | TextmodeFont | The URL or path to the font file. |
Returns
Promise<TextmodeFont>
The loaded TextmodeFont instance.
Example
const layer = t.layers.add();
t.setup(async () => {
// Load a custom font for this layer
await layer.loadFont('./fonts/custom.ttf');
});Implementation of
ITextmodeLayer.loadFontoffset()
offset(x?, y?):
| void
| {
x: number;
y: number;
};Set or get the layer's offset in pixels.
Parameters
| Parameter | Type | Default value | Description |
|---|---|---|---|
x? | number | undefined | The x offset in pixels. |
y? | number | 0 | The y offset in pixels. |
Returns
| void | { x: number; y: number; }
The current offset if no parameters are provided.
Example
const t = textmode.create();
const LAYER_COUNT = 32;
const LABEL = 'textmode.js';
// Create trailing layers
const layers = Array.from({ length: LAYER_COUNT }, () =>
t.layers.add({ blendMode: 'normal', opacity: 1.0 })
);
// Snake segments for smooth trailing effect
const segments = Array.from({ length: LAYER_COUNT + 1 }, () => ({ x: 0, y: 0 }));
// Helper to draw text label centered
const drawLabel = (color) => {
t.charColor(...color);
t.cellColor(0, 0, 0, 0);
[...LABEL].forEach((char, i) => {
t.push();
t.char(char);
t.translate(i - Math.floor(LABEL.length / 2), 0);
t.rect(1, 1);
t.pop();
});
};
// Set up layer draw callbacks
layers.forEach((layer, index) => {
layer.draw(() => {
t.background(0, 0, 0, 0);
const brightness = 255 - (index / LAYER_COUNT) * 180;
drawLabel([brightness, brightness * 0.8, 255]);
});
});
t.draw(() => {
t.background(20, 20, 40);
t.clear();
// Compute head position (circular motion)
const time = t.frameCount * 0.06;
const head = {
x: Math.cos(time) * 24,
y: Math.sin(time * 0.7) * 12
};
// Update snake segments with elastic follow
segments[0] = head;
for (let i = 1; i < segments.length; i++) {
const prev = segments[i - 1];
segments[i].x += (prev.x - segments[i].x) * 0.3;
segments[i].y += (prev.y - segments[i].y) * 0.3;
}
// Draw head on base layer
t.layers.base.offset(Math.round(head.x), Math.round(head.y));
drawLabel([255, 200, 100]);
// Offset each trailing layer to its segment position
layers.forEach((layer, index) => {
const seg = segments[index + 1];
layer.offset(Math.round(seg.x), Math.round(seg.y));
});
});Implementation of
ITextmodeLayer.offsetopacity()
opacity(opacity?): number | void;Define or retrieve the layer's opacity.
Parameters
| Parameter | Type | Description |
|---|---|---|
opacity? | number | The opacity value to set (between 0 and 1). |
Returns
number | void
The current opacity if no parameter is provided.
Implementation of
ITextmodeLayer.opacityrotateZ()
rotateZ(z?): number | void;Set or get the layer's rotation in degrees around its center.
The rotation is applied during compositing around the center of the layer's rectangular bounds. The rotation origin remains at the center even when an offset is applied.
Parameters
| Parameter | Type | Description |
|---|---|---|
z? | number | The rotation angle in degrees. Positive values rotate clockwise. |
Returns
number | void
The current rotation in degrees if no parameter is provided.
Example
const t = textmode.create();
const rotatingLayer = t.layers.add({ blendMode: 'difference', opacity: 1.0 });
rotatingLayer.draw(() => {
t.clear();
t.charColor(255, 200, 100);
t.char('#');
t.rect(10, 5);
});
t.draw(() => {
t.background(20, 20, 40);
// Rotate the layer over time
rotatingLayer.rotateZ(t.frameCount * 2);
t.charColor(100, 200, 255);
t.char('-');
t.rect(t.grid.cols, t.grid.rows);
});Implementation of
ITextmodeLayer.rotateZshow()
show(): void;Show this layer for rendering.
Returns
void
Implementation of
ITextmodeLayer.show