textmode.js / layering / TextmodeLayerBlendMode
Type Alias: TextmodeLayerBlendMode
ts
type TextmodeLayerBlendMode =
| "normal"
| "additive"
| "multiply"
| "screen"
| "subtract"
| "darken"
| "lighten"
| "overlay"
| "softLight"
| "hardLight"
| "colorDodge"
| "colorBurn"
| "difference"
| "exclusion";Blend modes available for TextmodeLayer compositing in 2D mode.
'normal': Standard alpha compositing. Opaque layer pixels fully replace the base; translucent pixels fade in.'additive': Layer color is added on top of the base. Great for glow/energy effects but will clip as values approach white.'multiply':result = layer * base. Darkens wherever both layers have color; any channel multiplied by 0 becomes 0.'screen': Inverse of multiply.result = 1 - (1 - layer) * (1 - base). Preserves highlights while lightening midtones.'subtract':result = base - layer. Useful for cutting out or darkening effects.'darken': Takes the minimum of layer and base per channel. Only darkens; never lightens.'lighten': Takes the maximum of layer and base per channel. Only lightens; never darkens.'overlay': Combines multiply and screen. Darkens darks and lightens lights, increasing contrast.'softLight': Softer version of overlay. Subtle contrast enhancement.'hardLight': Like overlay but more intense. Uses blend color to determine multiply/screen.'colorDodge': Brightens the base by the blend color. Creates intense highlights.'colorBurn': Darkens the base by the blend color. Creates deep shadows.'difference':result = |base - blend|. Creates inverted/solarized effects.'exclusion': Softer version of difference.result = base + blend - 2 * base * blend.