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textmode.js / Textmodifier / texture

Method: texture()

Call Signature

ts
texture(source): void;

Bind a media source or framebuffer as the texture for later geometry draws.

Textured geometry samples the source, converts brightness into glyphs, and uses source conversion settings such as characters, brightnessRange, charColorMode, and cellColorMode.

Parameters

ParameterTypeDescription
sourceTextmodeSourceImage, video, dynamic texture source, or textmode framebuffer.

Returns

void

Example

Call Signature

ts
texture(source): void;

Parameters

ParameterType
sourceTextmodeFramebuffer

Returns

void